Voyager

Lance, Phyllis, and Ami can become Voyagers. One of the best classes for new players.
Lance, Phyllis, and Ami can become Voyagers. One of the best classes for new players.

Voyager - one of the six main classes in the game. Lance, Phyllis, and Ami can become Voyagers. A Voyager primarily deals magic damage with mid-range skills. They can be both a magic damage dealer and a tank at the same time.

Pros and Cons of the Voyager

Pros:

+ Good at leveling, PvP, and bossing right from the start, even without strong gear.

+ Has strong AoE damage when built through Spirit.

Cons:

- Farming speed heavily depends on monster density at the spawn and on monster HP.

- As the server progresses, they lose relevance faster than other classes.

Leveling

Recommended leveling spots can be found on the Character Leveling page.

Which Attributes to Level

The main attributes of the Voyager are Constitution and Spirit. Beginners are advised to first raise Constitution to the maximum (100), and then Spirit. With this setup, the character will have both survivability and damage. If you need to reset stat points, you can purchase stat reset potions in the IM for IMPs.

Voyager Equipment

Main Equipment

Up to level 40, the voyager can use equipment from the Flying Chest. After that, look for level 45+ gear that drops from Equipment Summon Scrolls. In equipment, pay attention to bonuses to Constitution and Spirit; for armor — Defense. Also, after completing the story quest from the Blacksmith — John Brown, you receive 45 Unseal equipment — a weapon and armor, which you will upgrade. More details can be found on the Equipment page. Hats for Ami drop from Equipment Summon Scrolls.

Additional Equipment

  • The most suitable fairy pet for a Voyager is a 1st- or 2nd-generation pet with Constitution or with Spirit.
  • The most suitable stats for a hand pet: +3% HP or +3% Spirit.
  • Any mount.
  • Rings. Among normal rings, the most suitable for a Voyager are those that give a Defense bonus. Among unique rings, the most suitable are Rings with a Constitution/Spirit gem.
  • Necklaces. Among normal necklaces, the most suitable for a Voyager is a necklace that gives a Physical Resistance bonus. Among unique necklaces, the most suitable is a necklace with a Constitution/Spirit gem.

Gems

Recommendations for forging gems:

Dagger: Cracked gem of soulCracked gem of soul, Gem of soulGem of soul.

Hat: Red jadeRed jade and Yellow jadeYellow jade.

Gloves: Spirit gemSpirit gem.

Armor: Glowing GemGlowing Gem and Shining GemShining Gem (cheap option), Cracked gem of colossusCracked gem of colossus, Gem of colossusGem of colossus (best option).

Boots: Spirit gemSpirit gem.

Rings: Spirit gemSpirit gem, Glowing GemGlowing Gem and Shining GemShining Gem, at the player’s choice.

Necklace: Broken gem of soulBroken gem of soul, Broken gem of colossusBroken gem of colossus, Spirit gemSpirit gem, at the player’s choice.

Skill Description

s0210 DiligenceType:
Passive
Target Type:
-
Dispellable:
-
Cooldown:
-
Requirements:
-
Mana:
-
Max Level:
10
XSummary: Accelerates the character’s SP recovery.
Mechanics: Increases SP regeneration using the formula: 2 + 1 * [skill level].
Special Notes: -
Chaos Mechanics: -
s0214 LightningType:
Active
Target Type:
Single Target, Enemy
Dispellable:
Yes
Cooldown:
8.4 - 0.4 * [Skill Lv]
Requirements:
-
Mana:
25 + 2 * [Skill Lv]
Max Level:
10
s0210 Diligence • Level 5Summary: Deals magic damage to the target and slows it.
Mechanics: Deals magic damage based on the skill level, the character’s spirit, and the voyager’s level. Reduces the target's movement speed and attack speed for 3 seconds.
Special Notes: Cast range: 800.
Deals x2 damage to monsters on the Dragon Island.
When attacking monsters and bosses, both [Spirit] and [Constitution] are used to calculate damage. If [Constitution] is higher than [Spirit], then the formula uses 50% of [Constitution] and 25% of [Spirit]; otherwise it uses 15% of [Constitution] and 100% of [Spirit].
Chaos Mechanics: Damage calculation is changed.
s0213 TornadoType:
Active
Target Type:
Single Target, Enemy
Dispellable:
No
Cooldown:
12 seconds
Requirements:
-
Mana:
0
Max Level:
10
s0214 Lightning • Level 7Summary: Lifts the target into the air, making it invulnerable and helpless.
Mechanics: The target stays airborne for 3 + 0.5 * [skill level] seconds.
Special Notes: Cast range: 800.
Tornado does not work on bosses, chests, or certain special monsters.
A target cannot be lifted again if it was affected by Tornado less than 6 seconds ago.
Chaos Mechanics: -
s0211 Air PowerType:
Passive
Target Type:
-
Dispellable:
-
Cooldown:
-
Requirements:
-
Mana:
-
Max Level:
10
s0210 Diligence • Level 2Summary: Increases HP recovery.
Mechanics: Increases HP regeneration using the formula: 10 + 2 * [skill level].
Special Notes: -
Chaos Mechanics: -
s0212 Coral ArmorType:
Passive
Target Type:
-
Dispellable:
-
Cooldown:
-
Requirements:
-
Mana:
-
Max Level:
10
s0211 Air Power • Level 3Summary: Increases the character’s defense.
Mechanics: Increases defense using the formula: 3 * [skill level].
Special Notes: -
Chaos Mechanics: -
s0218 Coral FlowType:
Passive
Target Type:
-
Dispellable:
-
Cooldown:
-
Requirements:
-
Mana:
-
Max Level:
10
s0210 Diligence • Level 2Summary: Increases the damage of Coral Beam and Lightning.
Mechanics: Increases Coral Beam and Lightning damage by: 5% * [skill level].
Special Notes: -
Chaos Mechanics: Increases Coral Beam and Lightning damage against players by: 7.5% * [skill level] (instead of 5% * [skill level]). Damage against monsters remains unchanged.
s0216 Conch rayType:
Active
Target Type:
Area, Beam
Dispellable:
No
Cooldown:
7 - 0.5 * [Skill Lv]
Requirements:
-
Mana:
20 + 3 * [Skill Lv]
Max Level:
10
s0213 Tornado • Level 5Summary: Deals magic damage in a line in front of the character.
Mechanics: Deals magic damage.
Special Notes: Cast range: 600.
Beam length: 500 + 30 * [skill level].
Beam width: 100 + 10 * [skill level].
Deals x2 damage to monsters on the Dragon Island.
When attacking monsters and bosses, both [Spirit] and [Constitution] are used for damage calculation.
Chaos Mechanics: Damage calculation is changed.
Has a 50% chance to stun the target if it is not already stunned.
Stun prevents the target from regenerating health and mana.
Stun duration is calculated by the formula: max(1, math.floor([skill level] / 4)).