General description of races and classes

There are 4 races and 6 main classes in the game.

Races

The character's race determines which class the player can obtain. There are no differences between races.

LancePhyllisAmiCarsise
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Classes

There are several classes in the game. Each class has its own features, unique equipment, abilities, and stat growth.

Class Tree

ClassAvailable for RaceRole in GameBase Damage
ChampionCarsiseTank/DamagePhysical
CrusaderLance, PhyllisDamage
SharpshooterLance, PhyllisDamage/Support
VoyagerLance, Phyllis, AmiDamage/TankMagical
ClericPhyllis, AmiDamage/Support
Seal MasterPhyllis, AmiSupport/Tank

Brief Description

You can learn more about each class by visiting its dedicated page.

Crusader

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The Crusader deals physical damage with melee auto-attacks and typically uses two one-handed swords.

Pros:

  • + Highest attack speed, DPS, and evasion.
  • + DPS scales greatly as both the server and character progress.
  • + Has some of the most useful skills:
  • Illusionary Strike — deals high ranged damage with a fast cooldown.
  • Stealth — allows you to become invisible.
  • Stun — immobilizes the enemy for a long duration.

Cons:

  • - Despite high HP and defense comparable to a Champion, it is still quite a “fragile” class compared to others.
  • - A very popular class, so Gems and gear are usually more expensive.
  • - Requires some investment in equipment to perform well in farming, leveling, and PvP.

Champion

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The Champion deals physical damage with close-range auto-attacks. A classic tank. Usually uses a two-handed sword but can also dual wield or use a sword and shield.

Pros:

  • + Highest HP and defense growth among all classes. Most abilities focus on survivability.
  • + Extremely useful in early PvP and boss fights, protecting guildmates by absorbing damage.
  • + Becomes significantly stronger as the server progresses, gaining both huge durability and great damage potential.

Cons:

  • - Difficult to level and farm solo early on; depends on guild support.
  • - Weak in terms of control skills.
  • - Requires significant investment to become effective in PvP and farming.

Sharpshooter

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The Sharpshooter deals physical ranged damage. Depending on progression, it can be both a damage dealer and a support. Can wield either a musket or a bow.

Pros:

  • + Longest attack range and highest movement speed among all classes.
  • + A bow Sharpshooter can deal long-range damage, while a musket Sharpshooter offers strong crowd control — can seal and weaken enemies, making them valuable in both PvP and boss fights.
  • + Gear and Gems are relatively affordable; performs well in farming, leveling, and PvP even with mid-tier gear.

Cons:

  • - Lowest HP and defense growth among all classes.
  • - Due to lack of defensive abilities, must rely on mobility and careful play.
  • - Requires moderate investment to transition from support to full damage role.

Voyager

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The Voyager deals magical skill damage on land. One of the best starter classes, very strong in early gameplay.

Pros:

  • + Great for leveling, PvP, and boss fights from the start — even without strong gear.
  • + Strong AoE damage when built through Spirit.

Cons:

  • - Farming speed depends heavily on monster density and HP.
  • - Loses effectiveness faster than other classes as the server progresses.

Cleric

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The Cleric deals magical skill damage and can also buff allies, remove debuffs, heal, and resurrect. It is both a damage dealer and a support — one of the best beginner-friendly classes.

Pros:

  • + Excellent in leveling, farming (thanks to AoE damage), PvP, and boss fights, even with average gear.
  • + Focusing only on Spirit increases damage, survivability (thanks to “Magic Shield”, which transfers HP damage to SP), and healing power.
  • + Best buffer, especially for physical damage classes.
  • + With “Magic Shield”, the Cleric has the highest effective HP, second only to the Champion in defense and PR.

Cons:

  • - Can be sealed and disabled temporarily by Sharpshooters or Seal Masters.
  • - Farming efficiency depends on monster density.

Seal Master

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The Seal Master focuses on survivability, dealing low damage but excelling as a support class. Like the Cleric, it can deal magical skill damage, buff allies, remove debuffs, heal, and resurrect. Unlike the Cleric, it has only three main buffs and no “Magic Shield” but instead has abilities that disrupt enemies and monsters.

Pros:

  • + Has some of the best debuff skills in the game, making it invaluable in boss fights and PvP even with weak gear.
  • + With good gear, can act as a tank or initiator.
  • + One of the least popular classes, so equipment is often cheaper.
  • + Has potential as a magic damage dealer, though this build is less common due to low survivability.

Cons:

  • - With weaker gear, must sacrifice either survivability or damage.
  • - Requires significant investment to excel both as tank and damage dealer.
  • - Due to many skills, requires thoughtful skill selection and planning.

Which Race and Class to Choose

There is no single best class. All six have their pros and cons. In dungeons, PvP battles, or boss fights, teamwork matters most — where classes complement each other. Each player chooses their race and class individually. New players are advised to try all six classes in turn, starting with the easiest — Voyager or Cleric. Over time, you’ll discover which playstyle suits you best: carry or support, tank or damage dealer, lone wolf or team player. When joining a Guild, you can ask the leadership which classes are currently in demand to make your choice wisely.