Character Attributes are properties that determine a character’s strength relative to monsters and other players.
Basic Attributes
There are 5 basic attributes:
- Strength – increases physical damage for all classes except Sharpshooter. Strength is important for Warriors and Champions.
- Constitution – increases defense, maximum HP, and HP recovery.
- Accuracy – increases hit rate for all classes and physical damage for Sharpshooters. Hit rate and dodge chance are ignored when using staves.
- Agility – increases attack speed and evasion. Attack speed increase from Agility has a limit that varies per class; after reaching this limit, attack speed stops growing but evasion continues to increase.
- Spirit – increases magical damage, maximum MP, MP recovery, and reduces incoming damage from some magic skills.
Without equipment, stats can be increased up to:
- Str – 100
- Con – 100
- Acc – 100
- Agi – 100
- Spr – 100
Attributes are increased in the character tab opened with Alt+A.

Additional Attributes
Attack
Determines the physical damage dealt by normal attacks and skills with physical damage. Damage decreases depending on the enemy’s defense and physical resistance. The final damage is also affected by the level difference coefficient. If attacker and target are the same level, there is no modifier. If the attacker is higher level, they deal +2.5% more damage per level (up to +20% for 8 levels). If the attacker is lower, they deal -2.5% less damage per level (up to -20%).
- Formula: Enemy Damage = (([Your Attack] * (100 - [Enemy Physical Resist]) / 100) - [Enemy Defense]) × [Level Modifier]
- Example: Max attack = 4000, enemy PR = 20, DEF = 1000, same level → Damage = (4000*(100-20)/100) - 1000 = 2200.
Attack Speed (ASPD)
Determines how often a character can perform normal attacks. Example: ASPD 100 = 1 attack/sec, ASPD 300 = 3 attacks/sec. Base ASPD for all characters is 70.
Critical Hit Chance (Crit)
Determines the percentage chance to deal double damage with normal attacks. Default = 15%. Ways to increase crit chance:
- Standard Rings like “Miracle Water Ring” (+11% Crit).
- Cleric skill Tornado Funnel (+6–15% temporary crit).
Orange Jade (+6% crit).
Crit also increases with level difference: +3% per level higher (max +15%). Example: Lv60 vs Lv55 = +15% crit → 30% total.
DPS (Damage per Second)
Not shown directly in the character window.
- Formula: DPS = (([Min + Max Attack]) / 2) × ([ASPD] / 100) × (1 + [Crit Rate] / 100)
- Example: 950–1050 attack, ASPD 100, Crit 15 → DPS = 1150.
Defense (DEF)
Determines how much flat physical damage is blocked.
Physical Resistance (PR)
Determines what percentage of physical damage is reduced (max 85%).
- Formula: Tankable Damage = [DEF] × (100 / (100 - [PR]))
- Example: DEF 900, PR 23 → 900 × (100 / (100 - 23)) = 1168.
Hit Rate
Determines the chance of successfully hitting an enemy.
Evasion
Determines the chance of avoiding normal attacks.
- Formula: Miss Chance = ([Enemy Evasion] - [Your Accuracy] + 10)%
Max miss chance = 90%. To make enemies miss 90% of the time, your evasion must be 80+ higher than their accuracy. To never miss, accuracy must be 10+ higher than enemy evasion. Some weapons (like staves) ignore evasion.
Movement Speed
Determines how fast your character moves.
Ways to Improve Attributes
Leveling Up
At level 1, you get 4 free stat points. From levels 2–59, +1 per level and +5 at levels 10, 20, 30, 40, 50. From level 60+, +2 per level and +6 at 10-level milestones (60, 70, etc). Increase stats via the character tab (Alt+A) using the "+" button.
Additional attributes increase automatically with level. Growth rate from basic stats varies by class — e.g., Champion gains more HP; Sharpshooter gains less DEF and HP.
Equipment Bonuses
Boost both basic and additional stats with:
- Basic Gear – boots, gloves, armor, hat, weapon, shield.
- Fairies & “Fairy Body” skill.
- Handpet & “Pet Body” skill.
- Mount.
- Rings and Necklaces.
Enhance bonuses with equipment upgrading and gem forging.
Temporary Attribute Boosts
Use:
Temporarily Lower Enemy Stats
Use:
- Items crafted via Manufacturing.
- Debuffs from skills (depending on class).