Indigra - a dungeon where players meet and fight for the opportunity to get cloaks and gems for them.
Guard Indigra at the entrance to the location
- Sells
Crystal Flash Bomb.
- Exchanges
Indigra's Crystal x25 for
Indigra's Uncertainty. - Exchanges
Indigra's Crystal x99 for one of
Indigra's Shroud of Strength,
Indigra's Shroud of Constitution,
Indigra's Shroud of Agility,
Indigra's Shroud of Accuracy,
Indigra's Shroud of Spirit.
Map
- The schedule can be found in the corresponding article.
- The map remains open for 15 minutes.
- The portal operates for 10 minutes.
Map Indigra

Mechanics
- A player entering a location is assigned to a team. The location will try to evenly distribute players across classes, but the main priority is the number of players on each team.:
- 🔵 Blue
- 🔴 Red
- PvP features:
- Player nicknames are hidden
- All characters look the same (hidden ramps, fairies, wings, etc.)
- Enemies and Allies are marked with different visual effects
- Balance mechanics are enabled:
- Equipment does not affect character power
- Passive skills, some active skills and some effects do not work
- Level-based damage reduction against players is ignored
- Active skills are always considered to be at max level for damage or healing calculations, but not for area of effect, cooldown, sometimes duration, and mana consumption calculations. There may be exceptions
- Restrictions
- Possession - disabled
- Magic Boost - Disabled
- Cook and Manufacture - disabled
- From production only
Crystal Flash Bomb is working - Luck boosters - disabled
- Revival
- Automatic revival after 5 seconds
- The "Stand in the city" button is disabled
- Full HP/SP on revival
- 7 seconds of invulnerability
- Automatic buffing
- Points system
- For killing an enemy, the team receives 1 point. For killing the boss and the chest, additional points
- Target - before the location is closed, score more points than the other team
- There are point thresholds, after which the player will receive a reward. For one dungeon you can receive a reward up to 3 times inclusive. The threshold value depends on the character class, see Kill Progression
Kill progression
Get enough kills to advance to the next level progression:- Crusader - 10 kills
- Sharpshooter - 12 kills
- Champion - 8 kills
- Voyager - 8 kills
- Seal Master - 8 kills
- Cleric - 8 kills
| Progression | Reward |
|---|---|
| First progression | |
| Second progression | |
| Third progression | |