Rebirth - Awakening Specializations

Awakening Specializations - if the player successfully completes the storyline in Hell Wasteland, he gets the opportunity to choose one of three specializations. Each specialization has a passive ability - it gives additional. characteristics, as well as active abilities that set the unique style of your game.

Change of specialization

You can change your specialization using a Specialization Book from the Item Mall.

Available specializations and their concept

spec_1 Wargus - destruction specialization

  • maximum damage;
  • aggressive playing style;
  • strengthening attack capabilities;

spec_2 Astaun - conqueror specialization

  • attack balance and Defense;
  • team usefulness;
  • control;
  • strengthening the versatility of the class.

spec_3 Morgana - guardian specialization

  • Defense;
  • ZhZ / HP;
  • tight playing style;
  • tank orientation;
  • strengthening save and control.

Abilities and their description:

spec_1 Wargus

> Champion

a550 Fire of WargusType:
Passive
Target Type:
-
Dispels:
-
Cooldown:
-
Requirements:
-
Mana:
-
Max Level:
-
XSummary: Provides bonuses depending on the class.
Mechanics: Adds 20 to hit chance.
Adds 2% to damage from attacks.
Features: -
Chaos Mechanics: -
a553 Vargus' Stun ShieldType:
Active
Target Type:
Target, enemy
Dispels:
No
Cooldown:
15 seconds
Requirements:
Shield
Mana:
50
Max Level:
-
XSummary: Deals physical damage to the target and stuns it.
Mechanics: Uses 250% from the character's current attack as the base of damage. Stuns for 2 seconds.
Features: Cast range: 200.
Chaos Mechanics: The stun effect prevents the target from recovering HP and SP.
a554 Vargus's FuryType:
Active
Target Type:
No goals
Dispels:
No
Cooldown:
45 seconds
Requirements:
One-handed sword(s)
Mana:
50
Max Level:
-
XSummary: Applies buff for 10 seconds, increasing the character's damage and Attack Speed.
Mechanics: The skill calculates the bonus based on the character's attack speed at the time the skill is used, ignoring other effects and potions.
Increases damage by 15%, Attack Speed by 15%.
Features: -
Chaos Mechanics: -

> Crusader

a550 Fire of WargusType:
Passive
Target Type:
-
Dispels:
-
Cooldown:
-
Requirements:
-
Mana:
-
Max Level:
-
XSummary: Provides bonuses depending on the class.
Mechanics: Adds 20 to hit chance.
Adds 2% to damage from attacks.
Damage, dealt physical skills and attacks has 25% inflict on 20% more than damage.
s0081 Illusory blow - gets a chance 30% to stun the target for 1s.
s0086 Shadow strike - duration of action is extended by 2s.
Features: The stun from Illusory Strike does not prevent other stuns from being applied.
Chaos Mechanics: The stun effect prevents the target from recovering HP and SP.

> Sharpshooter

a550 Fire of WargusType:
Passive
Target Type:
-
Dispels:
-
Cooldown:
-
Requirements:
-
Mana:
-
Max Level:
-
XSummary: Provides bonuses depending on the class.
Mechanics: Adds 3% to damage from attacks.
Affects other skills:
s0090 Double shot - gets a chance 20% inflict x1.5 damage.
s0093 Ice Arrow - gets a chance 20% inflict x2.5 damage.
Features: -
Chaos Mechanics: -
a556 Vargus TrapType:
Active
Target Type:
Target, enemy
Dispels:
No
Cooldown:
25 seconds
Requirements:
Bow
Mana:
40
Max Level:
-
XSummary: Places a web on the target. Target cannot move or attack, but can apply some effects to itself and use some items.
Mechanics: Entangles for 2 seconds.
Features: Cast range: 1000.
Chaos Mechanics: -

> Cleric

a550 Fire of WargusType:
Passive
Target Type:
-
Dispels:
-
Cooldown:
-
Requirements:
-
Mana:
-
Max Level:
-
XSummary: Provides bonuses depending on the class.
Mechanics: Affects other skills:
s0099 Phantom Strike - increases damage by 5%.
s0099 Phantom Strike - gains chance of 25% inflicting x1.25 damage.
Features: -
Chaos Mechanics: -
a579w Vargus SpeedType:
Active
Target Type:
Target, ally
Dispels:
No
Cooldown:
10 seconds
Requirements:
-
Mana:
200
Max Level:
-
XSummary: For 20 seconds, imposes a positive effect that increases the target's speed by 15%.
Mechanics: -
Features: Cast range: 700.
Chaos Mechanics: -
a572 Vargus LimitType:
Active
Target Type:
No goals
Dispels:
No
Cooldown:
45 seconds
Requirements:
Staff
Mana:
350
Max Level:
-
XSummary: Increases damage from Phantom Strike by 10 seconds.
Mechanics: Increases damage by 20%.
Features: -
Chaos Mechanics: -

> Seal Master

a550 Fire of WargusType:
Passive
Target Type:
-
Dispels:
-
Cooldown:
-
Requirements:
-
Mana:
-
Max Level:
-
XSummary: Provides bonuses depending on the class.
Mechanics: Affects other skills:
s0099 Phantom Strike - increases damage by 10%.
Features: -
Chaos Mechanics: -
a555 Vargus ExhaustionType:
Active
Target Type:
Target, enemy
Dispels:
-
Cooldown:
45 seconds
Requirements:
Staff
Mana:
150
Max Level:
-
XSummary: Drains mana from the target in an amount equal to the caster's mana, and deals the same damage.
Mechanics: The application of damage does not depend on the amount of mana the target has. If the target has no mana, it will still receive damage equal to the caster's mana. Mana cannot become less than 0.
Features: Cast range: 700.
Chaos Mechanics: -
a573 Spirituality of VargusType:
Active
Target Type:
No goals
Dispels:
No
Cooldown:
30 seconds
Requirements:
Staff
Mana:
150
Max Level:
-
XSummary: For 12 seconds, imposes buff on the caster, protecting the character. All damage received first deals damage SP and then HP. At the end of its effect, restores 1000 SP to the caster.
Mechanics: Absorbs 1 SP for 4 units received damage.
Features: -
Chaos Mechanics: -

> Voyager

a550 Fire of WargusType:
Passive
Target Type:
-
Dispels:
-
Cooldown:
-
Requirements:
-
Mana:
-
Max Level:
-
XSummary: Provides bonuses depending on the class.
Mechanics: Affects other skills:
s0214 Lightning - increase damage by 15%.
s0216 Coral Beam - increase damage to 15%.
s0214 Lightning - if a caster has 100 or more of his own Spirit, then he has a chance of 35% inflicting x3 damage.
Features: -
Chaos Mechanics: -

spec_2 Astaun

> Champion

a551 Astaun's SandType:
Passive
Target Type:
-
Dispels:
-
Cooldown:
-
Requirements:
-
Mana:
-
Max Level:
-
XSummary: Provides bonuses depending on the class.
Mechanics:
Adds 5% to Defense.
Adds 3% to HP.
Adds 20 to hit chance.
Adds 1 to physical resistance.
Features: -
Chaos Mechanics: -
a557 Astown StompType:
Active
Target Type:
No goals
Dispels:
No
Cooldown:
45 seconds
Requirements:
Two Handed Sword
Mana:
50
Max Level:
-
XSummary: Deals damage in the area around the character and slows down targets.
Mechanics: Damage is calculated using the formula: math.random(350, 650) + [Champion's Max HP] * 0.01 * [skill level]. Slows targets by 80% for 3 seconds.
Features: Scope: 800.
Chaos Mechanics: -

> Crusader

a551 Astaun's SandType:
Passive
Target Type:
-
Dispels:
-
Cooldown:
-
Requirements:
-
Mana:
-
Max Level:
-
XSummary: Provides bonuses depending on the class.
Mechanics:
Adds 50 Defense.
Adds 3% to attack speed.
Adds 5% to HP.
Adds 1 to physical resistance.
Affects other skills:
s0123 Stealth - under the influence of invisibility the character moves to 15% faster.
s0123 Stealth - if invisibility was interrupted, the character gains 75 to evasion and 25% to movement speed.
Features: -
Chaos Mechanics: -
a577 Dodge AstawnaType:
Active
Target Type:
No goals
Dispels:
No
Cooldown:
45 seconds
Requirements:
One-handed sword(s)
Mana:
25
Max Level:
-
XSummary: Applies buff for 12 seconds, increasing the character's Dodge and Attack Speed.
Mechanics: The skill calculates the bonus based on the character's attack speed at the time the skill is used, ignoring other effects and potions.
Increases Dodge by 100, Attack Speed by 15%.
Features: -
Chaos Mechanics: -

> Sharpshooter

a551 Astaun's SandType:
Passive
Target Type:
-
Dispels:
-
Cooldown:
-
Requirements:
-
Mana:
-
Max Level:
-
XSummary: Provides bonuses depending on the class.
Mechanics:
Adds 50 Defense.
Adds 7% to attack speed.
Adds 500 to HP.
Adds 1 to physical resistance.
Features: -
Chaos Mechanics: -
a575 Inspiration for AstownType:
Active
Target Type:
No goals
Dispels:
No
Cooldown:
30 seconds
Requirements:
Bow
Mana:
40
Max Level:
-
XSummary: Applies buff for 15 seconds, increasing the character's Attack Speed.
Mechanics: The skill calculates the bonus based on the character's attack speed at the time the skill is used, ignoring other effects and potions.
Increases Attack Speed by 10%. The first shot or skill used from a bow will slow the target by 70% for 3 seconds.
Features: -
Chaos Mechanics: -
a576 Astown AscensionType:
Active
Target Type:
No goals
Dispels:
No
Cooldown:
40 seconds
Requirements:
Bow
Mana:
40
Max Level:
-
XSummary: Applies buff for 15 seconds, increasing the character's HP.
Mechanics:
Increases HP by 5000.
Features: -
Chaos Mechanics: -

> Cleric

a551 Astaun's SandType:
Passive
Target Type:
-
Dispels:
-
Cooldown:
-
Requirements:
-
Mana:
-
Max Level:
-
XSummary: Provides bonuses depending on the class.
Mechanics:
Adds 50 Defense.
Adds 8% to SP.
Adds 1 to physical resistance.
Affects other skills:
s0099 Phantom Strike - Increases damage by 5%.
Features: -
Chaos Mechanics: -
a558 Astown SphereType:
Active
Target Type:
Target, ally
Dispels:
No
Cooldown:
30 seconds
Requirements:
Staff
Mana:
300
Max Level:
-
XSummary: For 60 seconds, prevents the use of some negative skills on the target.
Mechanics: After preventing the first skill, the sphere disappears.
Features: Cast range: 700. When entering some dungeons the sphere disappears.
Chaos Mechanics: -
a563 Reflection of AstownType:
Active
Target Type:
No goals
Dispels:
No
Cooldown:
45 seconds
Requirements:
Staff
Mana:
200
Max Level:
-
XSummary: Applies buff for 12 seconds, allowing you to block incoming damage.
Mechanics: Caster gets 20% chance to block any incoming damage.
Features: -
Chaos Mechanics: -

> Seal Master

a551 Astaun's SandType:
Passive
Target Type:
-
Dispels:
-
Cooldown:
-
Requirements:
-
Mana:
-
Max Level:
-
XSummary: Provides bonuses depending on the class.
Mechanics:
Adds 5% Defense.
Adds 8% to HP.
Adds 1 to physical resistance.
Affects other skills:
s0104 Seal of the Elder - increases duration by 3 seconds.
s0105 Shadow Stroke - increases duration by 3 seconds 3 seconds.
Features: -
Chaos Mechanics: -
a574 Astown's ScreamType:
Active
Target Type:
Target, enemy
Dispels:
No
Cooldown:
35 seconds
Requirements:
Staff
Mana:
300
Max Level:
-
XSummary: Takes physical resistance and Defense from the target and transfers them to itself.
Mechanics: Positive effect lasts 15 seconds, negative effect lasts 6 seconds. Takes 3 Physical Resistance and 75 Defense from the target.
Features: Cast range: 700.
Chaos Mechanics: -
a559 Curse of AstownType:
Active
Target Type:
Target, enemy
Dispels:
Yes
Cooldown:
35 seconds
Requirements:
Staff
Mana:
200
Max Level:
-
XSummary: Inflicts damage on the target and curses them. Target loses the ability to restore HP for 5 seconds. Removes a random base buff from the target.
Mechanics: Damage is equal to [Seal Master's Spirit] * 15.
Features: Cast range: 700.
Chaos Mechanics: Does not remove a random buff from the target.

> Voyager

a551 Astaun's SandType:
Passive
Target Type:
-
Dispels:
-
Cooldown:
-
Requirements:
-
Mana:
-
Max Level:
-
XSummary: Provides bonuses depending on the class.
Mechanics:
Adds 5% Defense.
Adds 7% to HP.
Adds 1 to physical resistance.
Affects other skills:
s0214 Lightning - Increases damage by 5%.
s0216 Coral Ray - Increases damage by 5%.
Features: -
Chaos Mechanics: -
a560 Sands of AstownType:
Active
Target Type:
No goals
Dispels:
Yes
Cooldown:
25 seconds
Requirements:
Blade
Mana:
200
Max Level:
-
XSummary: Deals damage in the area around the character, slowing down targets. Targets become vulnerable to stun from the coral beam. The negative effect lasts 5 seconds.
Mechanics: Damage is equal to [Voyager's Spirit] * 5. Affected targets have a 50% chance to be stunned for 1 second when hit by a coral beam.
Features: Scope: 800.
Chaos Mechanics: -

spec_3 Morgana

> Champion

a552 Shadow of MorganaType:
Passive
Target Type:
-
Dispels:
-
Cooldown:
-
Requirements:
-
Mana:
-
Max Level:
-
XSummary: Provides bonuses depending on the class.
Mechanics:
Adds 7% to HP.
Adds 5% to Defense.
Adds 3 to physical resistance.
Features: -
Chaos Mechanics: -
a561 Morgana's ShockType:
Active
Target Type:
No goals
Dispels:
Yes
Cooldown:
20 seconds
Requirements:
Two Handed Sword
Mana:
50
Max Level:
-
XSummary: Deals damage in the area around the character and prevents targets from using attacks for 3 seconds.
Mechanics: Deals damage, dependent on Constitution and Champion health. Each 20 Constitution increases damage by 0.5% from the maximum health of Champion.
Features: Scope: 600.
Chaos Mechanics: -
a562 Morgana ThornsType:
Active
Target Type:
No goals
Dispels:
No
Cooldown:
1 second
Requirements:
Two Handed Sword
Mana:
5
Max Level:
-
XSummary: Deals damage to all enemies near Champion. The skill requires prior activation by another skill a562a Morgana Thorns Activator. After which the skill is available for use until the activator expires. The activator operates for 12 seconds.
Mechanics: Deals damage equal to [Champion's Constitution] * 3.
Features: Scope: 600.
Chaos Mechanics: -

> Crusader

a552 Shadow of MorganaType:
Passive
Target Type:
-
Dispels:
-
Cooldown:
-
Requirements:
-
Mana:
-
Max Level:
-
XSummary: Provides bonuses depending on the class.
Mechanics:
Adds 25% to HP.
Adds 30% to Defense.
Adds 3 to physical resistance.
If a character has more Constitution than Strength, then normal attacks begin to count Constitution when attacking monsters.
Features: -
Chaos Mechanics: -
a569 Morgana's ShieldType:
Active
Target Type:
No goals
Dispels:
No
Cooldown:
35 seconds
Requirements:
Shield
Mana:
25
Max Level:
-
XSummary: For 15 seconds, applies buff, which reduces the incoming damage by 60%.
Mechanics: Attackers Crusader with 20% have a chance to get the reflected damage back. For each unit of Constitution, the reflected damage increases by 0.2% from the original value.
Features: Doesn't work if the character has less than 100 of his own Constitution.
Chaos Mechanics: -
a570 Morgana's ShacklesType:
Active
Target Type:
No goals
Dispels:
Yes
Cooldown:
15 seconds
Requirements:
Shield
Mana:
25
Max Level:
-
XSummary: Deals damage in the area around the character and entangles targets for 2 seconds.
Mechanics: Deals [Crusader's Constitution] * 10 damage.
Features: Scope: 600.
Chaos Mechanics: -
a571 Morgana's BlessingType:
Active
Target Type:
No goals
Dispels:
No
Cooldown:
30 seconds
Requirements:
Shield
Mana:
25
Max Level:
-
XSummary: Applies buff for 3 seconds, preventing the use of skills and consumable items on the Warrior.
Mechanics: The ban includes positive effects, as well as effects from Crusader itself, for example, Berserk, Invisibility, Blessed Potion, etc.
Features: When used, removes some negative effects from Crusader. Crusader must not be in the camp and the use of skills must be available.
Chaos Mechanics: -
a590 Morgana RiftType:
Active
Target Type:
No goals
Dispels:
No
Cooldown:
25 seconds
Requirements:
Shield
Mana:
35
Max Level:
-
XSummary: Deals damage to all enemies near Crusader. Each 20 Constitution increases damage by 0.75% from the maximum health of Crusader. Crusader also receives damage. Every 200 Constitution adds 1 second to targets' stun. Crusader also gets stunned.
Mechanics: -
Features: Scope: 600.
Chaos Mechanics: -

> Sharpshooter

a552 Shadow of MorganaType:
Passive
Target Type:
-
Dispels:
-
Cooldown:
-
Requirements:
-
Mana:
-
Max Level:
-
XSummary: Provides bonuses depending on the class.
Mechanics:
Adds 20% to HP.
Adds 100 to Defense.
Adds 3 to physical resistance.
If a character has more Constitution than Hit Rate, then normal attacks begin to count Constitution when attacking monsters.
Affects others skills:
s0096 Headshot - if the character has 100 of his own Constitution, then he gets a chance 15% to inflict 10000 damage. Every 100 CON, the chance increases by 2.5%, and damage by 2500.
s0113 Magma bullet - if the character has 100 of his own Constitution, every 100 Constitution adds 1% damage per second. The duration is extended to 15 seconds.
Features: -
Chaos Mechanics: -
a566 Morgana's MadnessType:
Active
Target Type:
No goals
Dispels:
No
Cooldown:
35 seconds
Requirements:
Firegun
Mana:
75
Max Level:
-
XSummary: Applies buff for 8 seconds, adding Hit Rate depending on Constitution.
Mechanics: Adds 15 Hit Rate for every 20 Constitution. No more than 400 Constitution are taken into account. The character must have 100 of their Constitution.
Features: -
Chaos Mechanics: -

> Cleric

a552 Shadow of MorganaType:
Passive
Target Type:
-
Dispels:
-
Cooldown:
-
Requirements:
-
Mana:
-
Max Level:
-
XSummary: Provides bonuses depending on the class.
Mechanics:
Adds 15% to SP.
Adds 100 to Defense.
Adds 3 to physical resistance.
Affects other skills:
s0097 Healing - every 3rd use of healing will become 3 times more effective.
Features: -
Chaos Mechanics: -
a564 Healing MorganaType:
Active
Target Type:
Target, ally
Dispels:
-
Cooldown:
30 seconds
Requirements:
Staff
Mana:
300
Max Level:
-
XSummary: Heals the target.
Mechanics: Restores 100% HP of the target, but not more than 15000.
Features: Cast range: 1000.
Chaos Mechanics: -
a580 Crystal MorgansType:
Active
Target Type:
Target, group member
Dispels:
No
Cooldown:
3 seconds
Requirements:
Staff
Mana:
200
Max Level:
-
XSummary: Freezes itself or a party member, making them immune to attacks and skills.
Mechanics: A frozen target cannot perform any actions. Freezing duration is 7 seconds.
Features: Cast range: 600. Prevents Cleric from using the skill: s0255 Crystal Blessing.
Chaos Mechanics: Duration is extended to 10 seconds.
a591 Morgana's CryType:
Active
Target Type:
Target, enemy
Dispels:
-
Cooldown:
30 seconds
Requirements:
Staff
Mana:
300
Max Level:
-
XSummary: Slows down the target by 50% for 5 seconds, when the skill ends, the target will be stunned for 1 second.
Mechanics: -
Features: Cast range: 800.
Chaos Mechanics: -

> Seal Master

a552 Shadow of MorganaType:
Passive
Target Type:
-
Dispels:
-
Cooldown:
-
Requirements:
-
Mana:
-
Max Level:
-
XSummary: Provides bonuses depending on the class.
Mechanics:
Adds 15% to HP.
Adds 15% to Defense.
Adds 3 to physical resistance.
Features: -
Chaos Mechanics: -
a565 Morgana's CurseType:
Active
Target Type:
Area
Dispels:
Yes
Cooldown:
45 seconds
Requirements:
Staff
Mana:
155
Max Level:
-
XSummary: Slows down and reduces Defense all targets in the area.
Mechanics: For 5 seconds, reduces Defense targets by 10% and slows down by 65%.
Features: Cast range: 850.
Area of ​​effect: 550.
Chaos Mechanics: -
a578 Morgana StrengtheningType:
Active
Target Type:
Target, ally
Dispels:
No
Cooldown:
60 seconds
Requirements:
Staff
Mana:
200
Max Level:
-
XSummary: For 150 seconds, imposes a positive effect that increases Defense and physical resistance.
Mechanics: Increases Defense by 200, physical resistance by 3. If Seal Master uses the skill on herself, the effect is doubled.
Features: Cast range: 900.
Chaos Mechanics: -

> Voyager

a552 Shadow of MorganaType:
Passive
Target Type:
-
Dispels:
-
Cooldown:
-
Requirements:
-
Mana:
-
Max Level:
-
XSummary: Provides bonuses depending on the class.
Mechanics:
Adds 10% to HP.
Adds 12% to Defense.
Adds 3 to physical resistance.
Features: -
Chaos Mechanics: -
a567 Light of MorganaType:
Active
Target Type:
Area
Dispels:
No
Cooldown:
25 seconds
Requirements:
Dagger
Mana:
150
Max Level:
-
XSummary: Deals damage and stuns all targets in the radius for 2 seconds.
Mechanics: Damage is equal to [Voyager's Spirit] * 10.
Features: Cast range: 800.
Area of ​​effect: 800.
Chaos Mechanics: -
a568 Morgana ArmorType:
Active
Target Type:
No goals
Dispels:
No
Cooldown:
45 seconds
Requirements:
Dagger
Mana:
150
Max Level:
-
XSummary: Applies buff for 12 seconds, reducing the incoming damage.
Mechanics: Damage is reduced by 25%.
Features: -
Chaos Mechanics: -
a592 Spirit MorgansType:
Active
Target Type:
No goals
Dispels:
No
Cooldown:
45 seconds
Requirements:
Dagger
Mana:
75
Max Level:
-
XSummary: Applies buff for 10 seconds, adding Spirit depending on Constitution.
Mechanics: Adds 8 Spirit for every 20 Constitution. No more than 400 Constitution are taken into account. The character must have 100 of their Constitution.
Features: -
Chaos Mechanics: -